Species: Jumuhr(s)


Pronunciation~ JU-murr; JU-mer; JU-muhr

Height at Shoulder~ 5 to 8 feet

Weight~ 1200 to 2200 lbs.

Length without tail~ 8 to 16 feet

Length with tail~ 16 to 48 feet

Colours~ Any earth colour with any type and earth tone of marking. Eyes are gold, silver, or some other metallic colour.

Temperment~ Unknown as of yet. They have a high sense of justice, honour, pride and loyalty, however.

Description~ They're a heavy-bodied quadruped. Their head is feline-ish, with a broad, long, heavy-jawed muzzle and longish fangs with Korat-style teeth. They also have saberteeth, which can be retracted to settle in sheathes in the top jaw. Not only do they have fangs, retractable saberteeth, but they have small 'needles' positioned behind their regular fangs. These needles can descend and prick a held-creature's flesh, injecting either a tranquilizer or a fatal acid-poison. Their ears are fox-like, large, and the edges are frayed, giving them a very odd look at times. Long-furred tassles tip the top of the ears as well. Their neck is muscular and flexible, with a type of throat known only too well on Lavana - the esophogas, windpipe, and vital blood vessels are wrapped securely around the spine, with layers of heavy muscle protecting the sensitive areas. Thus, slitting a Jumuhr's throat is not an option.

They also have horns, bull-style, which can reach five feet in length and are very sharp-tipped. Since their horns grow forward, out of their 'temples', they have a short, five/six inch horn in the middle of their forehead, between and above their eyes. It's smooth, sharp on both sides, and shaped rather like a gently-curving dagger, the tip pointing faintly backwards. This horn can shoot bolts of powerful electricity up to ten meters away, but plunged into the flesh of a non-Jumuhr and 'activated' it is unalterably fatal. However, to another Jumuhr, the shock will instantly heal all wounds, including internal damage, but cannot cure disease or sickness. Unfortunately though, if the Jumuhr is dying, all the shock does is provide them a quick and painless death.

Their torso is thick, deep-chested, and their spine is lower in comparison to a dog's to provide a large range of movement. Their spine, too, is supported in such a way to twist a certain amount between each vertebrae, as well as easily support many times their own weight. Unlike Korats, they don't have a rib wall, but neither do they have a rib cage, instead having strong slats of bone in what almost looks like a cross between the two options. Their organs are well-protected thus, with a large, six-chambered heart and two extra-large lungs that can control the amount of oxygen and other gasses that they take in. Also, if they groom an open wound, the swallowed blood will be diverted to a small third kidney, which will clean and refresh the blood before re-integrating it into their bloodstream. Their tails are long, prehensile, and tipped in a dense knot of hide-covered bone not unlike the Zooatu's. Covering this surprisingly-effective defense is a long, silky tuft of fur. This tail, is at least twice their body length and can be a few feet longer.

Their hind paws are feline, broad and powerful, their forepaws are longer-toed, and all four paws are tipped in vicious, curving claws. On the forepaw, the innermost toe can turn to be semi-opposable, acting as a thumb when needed. On both sets of paws, their pads are rough for traction, but in the hollow of their 'palm' resides a sheathed spike. Only about four or five inches long, nonetheless this sharp-tipped, dull-edged spike can extend to stab into earth or flesh, lending a firm hold. Their long-for-their-body-size legs are heavily muscled, yet remain flexible, and are more catlike than anything. Where a dog's dewclaw would be, they have a sharp claw as well, but it's hidden in a long tuft of fur. On their muscular hindlegs, at the backwards-pointing joint (not the hock!) is a slight bulge, right above that joint on the inside of the leg. It's a blade, about a foot long, which can be unsheathed as needed to guard their hamstrings. The curved, wickedly sharp blade points upwards and is sharpened against the blade on the opposite leg when needed.

Their skin is rather pebbly and 'armored', taking a lot of force or a very sharp edge to slice it. However, they do have fur as well. The downy-layer of fur controls their body temperature, so they can live in extreme heat or cold, and is very short and fluffy. The longer layer of fur, which is about three or four inches, is wiry and almost like steel, nearly impossible to slice and plaited together to form a defense that is stronger than scales. However, their manes and long tufts of fur are heavy, glossy, and silky, with only their mane containing the wiry, protective hairs intertwined with the silk-like fur.

They can easily go for weeks without food, water, and over a week without rest or sleep. They can sprint up to 200 mph, maintain a pace of 100 or so for hours, and anything under 80 for days on end. They are omnivores, able to eat anything from meat, bones, skin, even hooves and blades and claws, to grass, bark, wood, leaves, to fruits, berries, and the like. They live in prides, though some strike out on their own.

Jumuhrs have developed a very keen array of senses. Their eyes are binocular-vision, able to focus from great distance. The light spectrum visible to them extends from infrared into some ultraviolet light, encompassing normal (human) sight in between. Each eye can also move individually, lending a great range of vision without making turning the head necessary. They are not, however, creatures of sight - their sense of smell is so highly developed that, on occasion, strong stenches can be almost overpowering. Luckily, willpower plays a part in how well that sense works - the harder they concentrate on bringing a scent out, the clearer it is. Their hearing is also excellent, though not as outstanding as their other senses. Their healing systems are also well-developed, mimicking the Korats' in some ways. Special chemicals in their saliva aid healing processes, as well as the processes themselves being lightning-fast. To a certain extent, they can also regenerate lost parts- mostly ears, tails, and toes, nothing more major than that. It does, however, take a long time to do that. Their plentiful whiskers are long and touch-sensitive, which is heightened when in darkness.

The last inherent ability is a breath weapon - they can breathe short bursts of fire. In some individuals, this ability is nonexistant, and others have a knack for it and can sustain long streams of flame. A small sac above their stomach contains an acidic liquid which, when mixed with their saliva and enough oxygen, will ignite into a brilliantly hot blue flame. A barking or huffing motion will produce a ball of fire, while a suspended roar will produce a long stream of flame. Because of this, some Jumuhrs have come to prefer to taste of cooked meat to the usual raw. Jumuhrs who have this ability tend to have very heat-resistant hides and mouths, with a slightly dampened sense of touch in their gums and tongue. This tough-hide addition means very little flame catches onto their fur, and solar heat doesn't affect them much.

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