Pronunciation~ IHM-ah-rat; IHM-oh-rat; IHMMER-rat
Height at Shoulder~ 5 to 7 ft.
Weight~ 600 to 1400 lbs.
Length Without Tails~ 8 to 17 ft.
Length With Tails~ 11 to 23 ft.
Colors~ The largest males are shades of blue; the lesser males are shades of green. The largest females are shades of red; the lesser females are shades of violet. Their eyes tend to be green, blue, orange, red, earth tones, or metallic tones, and often seem to glow.
Temperment~ Bio-engineered from Korats by the Jhee, these Imorats share little of black or tan Koratian temperment. The larger the Imorat, usually the slower and more powerful, less able to change their ways and less likely to change their minds. They are, however, far more stable than the smaller Imorats and usually act with justice and impartiality. The smaller Imorats are far more red-Korat-like in their mentality. Fiery, fiesty, and quick to judge, they're the first to take offense and the first to attack. However, they are more intelligent and perceptive than their larger peers, able to see what's being hidden and act accordingly. They rely more on friendship or appearances when deciding which side to help in a battle, or often enough, they'll just join in for the sheer joy of fighting.
Description~ Imorats have broad-muzzled canine heads, with upright, pointed and cupped ears. Their jaws are incredibly powerful and wider than most canines, as well as the jaw bones being very tough. Their eyes are somewhat slanted and more feline than anything. They have long bunches of whiskers, though many warriors regularly trim their whiskers to avoid having them sliced off during battle. Their teeth are shark-like. They have long, heavy-duty saberfangs, then the rest of their teeth -except for a few blunt molars way back in their long jaws- are just as sharp and rather fang-shaped as well. Their incisors are sharp and curved backwards, as is all their teeth, with vicious points - the row of them acts as a row of fangs. They have a deer-like rack of antlers, generally small and unimpressive with six to ten points. (A point is a spike of more than two inches.) However, these antlers are only shedded by females, and in both genders are incredibly hard, difficult to break, and razor-sharp. The Imorat can also spit an acidic tar-like substance at will, which eats through substances and will blind if hit in the eyes, and will also infect any open wounds. Their necks are hugely muscular, thick and rounded, and at the least, three feet long. But! They don't carry their necks high. Compressed into a tight S-curve, Imorat necks almost appear jointed, the way they carry them folded. It takes a powerful muscle spasm to 'unlock' their necks and stretch them out, but they rarely do this, even in fights. Their throats are center-throats - all vital parts, like esophagus and jugular vein, are close to their spine, wrapped in layers of heavy muscle. If you're going for the throat with a Imorat, you better just chop their heads off.
Their shoulders are either rounded (smaller) or burly and hunched (larger). Their torsos are barrelled, with a deep chest and a proportionally thick waist. Their spine is supported by extra vertebrae to handle extreme weight, pressure, and is almost jointed to allow a lot of twisting. What was a rare and mystical abillity in Korats has become commonplace and instinctive in Imorats. They can sprout huge draconic wings when needed — the wings are far more efficient on the smaller Imorats and are leathery, able to shield blows simply because they're so tough. Forming these wings is, however, painful and requires a lot of willpower and concentration. Their forelegs, compared to their hind legs, are slimmer and agile, with toned muscles rippling under the thick, short fur. Extremely mobile and flexible, their forelegs are deceptively powerful and lightning-quick. Their forepaws, usually referred to as forehands by Imorats, are simply three long, three-jointed 'fingers' that end in thick, black claws. These claws are semi-retractable, curving and very sharp, possessing the ability to secrete a reddish liquid that, on mental command or simply automatically, bursts into fire. Their paw pads are rough, but their 'palm' is very small, in a W-shape with the W extending into the three digits. Their hind legs, however, are a different story. These big, powerful limbs are constantly bent, always ready to spring to attack or run. Like dogs, they have a dewclaw on the inside of their legs, but this extra toe is stiff and the claw arrowhead-like and sharp, though not used in battle much. Their hindpaws are absolutely vicious. Do you remember the Velociraptor's hind foot, the one with the upright toe-and-claw combo? Mm, they have that, with two longclaws, as they call it, on the inside, and two other long toes (like their forepaw toes) on the outside. These longclaws are scythe-like and sharp, heavy enough to do severe damage to just about anything.
Their two long, prehensile tails are a few feet longer than their torso, long enough to swing around to do battle in front and around them. The males' tails are somewhat slender, yet muscular and powerful, and end in a scythe-like blade that can reach 2 feet in length. (Think Andalite. The blade branches from the tail tip, the tail does not extend directly into blade.) Female tails are far heavier, thicker, and blunted, still ending in a tailblade, but able to knock another Korat out cold with one blow. Deadly! The tail on the right has a current of electricity flowing through it, able to even be shot in poweful bolts from the tail blade. The other tail is poison to any non-Imorat, but to an Imorat it heals all wounds instantly. Also, the right hindleg possessed the electricity, though not able to shoot it; and the left hindleg possesses the deadly poison.
Imoratian fur is thick and short, usually glossy and shining healthily in good light. This fur is very tough and resists most sharp objects, as well as their thick and tough hide which is also hard to pierce. Also, their hides are impervious to heat or cold, able to control their environment and thus survive in any climate, and also resistant to acids to a certain degree. Their senses are excellent, far surpassing anything known on Earth. Able to stop their hearts for up to three minutes, and hold their breath equally as long, they use such techniques to sneak up, unheard, on those creatures that have also incredible senses. However, usually those tactics won't work on another Imorat, seeing as when one approaches the other, once a distance of less than ten meters is attained, Imorats can hear the very blood rushing through the other's veins. Now you see why they need to be able to stop their hearts! A heartbeat is a very obvious noise to a Imorat who is constantly listening. Now, this doesn't mean that their ears are incredibly sensitive to loud noises, either. They can stand an atomic bomb going off as well as, say, a human. It's the range of sound which is impressive, not the sensitivity to individual pitches or volume.
The larger Imorats can run up to 100 mph, with the smaller ones exceeding 150 mph. Even though that is for only a few minutes at most, all Imorats can travel at least 70 mph with ease and long endurance, able to lock their bodies into a flowing running motion and stay that way for hours on end. Imorats live in almost any environment, from the cold icy poles to the harsh mountain peaks to the rolling plains to the scorching deserts. They live in packs, with a mixture of large and small Imorats for good measure. Very territorial and defensive.
Their healing systems are simply incredible. First, they have the normal system of very advanced blood clotting, stopping bleeding very quickly. They also have a special chemical in their blood that rises to the surface on wounds and begins to grow and form as new skin. In their saliva is another chemical which enhances their healing systems further, so when they groom their wounds not only are they cleaning them but also helping heal faster as well. Their tissues rejuvenate very very rapidly, hence any flesh wounds are very quickly healed. Broken bones and internal injuries are few, seeing as all Imorats do not have a rib cage; they have a rib wall. This massive oval sphere of bone has thousands of tiny openings for blood vessels to travel through, and is about 2 to 3 inches thick, circling a Imorat's entire organ area. Their heart is also unusually large, allowing for efficient blood pumping and rapid circulation of healing chemicals and compounds to a wound. Any bone wounds will heal very quickly, considering the high calcium-additive content in their bodies, so that there is extra to flow in the blood to any breaks. This calcium-derivitive heals broken bones literally, within minutes. Also, all Imoratian bones are very dense, making them hard to break.
History~ Imorats were genetically enhanced from Korat DNA by a Jhee geneticist named Shoa. Unfortunately, like most Jhee, she didn't have half a clue as to what she was doing; she just wanted a better Korat to prove it could be done. The first, technically the Original in Lavanian terms, was a large-type blue male called Romi. After much criticism and skepticism by her peers, Shoa decided to pick a part of one of their 'test worlds' and let the Imorats become numerous, just to prove they could function healthily. Well, it worked, but the Jhee's control of the population -and the individual's actions- was lost almost immediately. When several Olashi pilots found out about this, they quickly rescued most of the Imorats and transported them to Lavana. They didn't do so well, so they basically took over a small island, and there they still reside, mostly ignoring the outside world.
on iPhone, iPad, AppleTV, PC. It's free.